Vex Venom
Level 3 Grung · Arcane Archer · Marine
Archived900 XP / 2,700
15Armor ClassChain Shirt
27Hit PointsHit dice 3d10
25 ft,
climb 25 ftSpeed
3Initiative
+2Proficiency
14Passive Perception
STR+112Save +3 ●
DEX+316Save +3
CON+112Save +3 ●
INT+011Save +0
WIS+214Save +2
CHA+112Save +1
Skills
- ●Acrobatics (Dex)+5
- ○Animal Handling (Wis)+2
- ○Arcana (Int)+0
- ●Athletics (Str)+3
- ○Deception (Cha)+1
- ○History (Int)+0
- ●Insight (Wis)+4
- ○Intimidation (Cha)+1
- ○Investigation (Int)+0
- ○Medicine (Wis)+2
- ●Nature (Int)+2
- ●Perception (Wis)+4
- ○Performance (Cha)+1
- ○Persuasion (Cha)+1
- ○Religion (Int)+0
- ○Sleight of Hand (Dex)+3
- ○Stealth (Dex)+3
- ●Survival (Wis)+4
Saves: Immune to poison
Proficiencies & languages
Description
Attacks
| Weapon | To hit | Damage | Range | Notes |
|---|---|---|---|---|
| Longsword | +3 | 1d8+1 Slashing | Melee | Versatile (1d10) |
| Shortbow | +6 | 1d6+3 Piercing | 80/320 ft | Ammunition, two-handed |
| handaxe x2 | +3 | 1d6+1 Slashing | Melee, 20/60 ft | Light, thrown |
| Longbow | +6 | 1d8+3 Piercing | 150/600 ft | Ammunition, heavy, two-handed |
Actions & limited uses
| Feature | Uses | Recharge |
|---|---|---|
| Second Wind (1d10+3) | 1 | short rest |
| Action Surge | 1 | short rest |
| Arcane Shot (2 options known) | 2 | short rest |
Features & traits
Arcane Archer class page →
- Close Quarters Shooting Fighting Style · Fighter 1 (UA:LDU p.1)
- Second Wind · Fighter 1 — 1d10+3, 1× per short rest (PHB p.72)
- Action Surge · Fighter 2 — 1× per short rest (PHB p.72)
- Arcane Archer's Lore · Arcane Archer 3 (XGtE p.28)
- Arcane Shot · Arcane Archer 3 — 2 options known, 2× per short rest (XGtE p.28)
Grung
- Poisonous Skin
- Standing Leap
- Water Dependency
Ability bonuses: +2 Dexterity, +1 Constitution
Marine
- Steady (background feature)
Feats
- Poisoner
Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.
Spellcasting
fighter: Int · save DC 10 · attack +2 · prepares 0
Equipment
- Backpack, with:
- Bedroll
- Mess kit
- Tinderbox
- Torches ×10
- Rations, days of ×10
- Waterskin
- Hempen rope, feet of ×50
- Folded flag with company symbol
- Poisoner's kit
- Woodcarver's tools
- Pike
- Rapier
- Handaxe x2
- Traveler's clothes
- Dagger
- Belt pouch (with coins)
- Chain Shirt
Coins: 10 gp
Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.