Gigan Tush
Level 3 Grung · Rune Knight · Marine
Archived900 XP / 2,700
16Armor ClassChain Shirt
27Hit PointsHit dice 3d10
25 ft,
climb 25 ft,
swim 25 ftSpeed
2Initiative
+2Proficiency
13Passive PerceptionDarkvision 120 ft
STR+316Save +5 ●
DEX+214Save +2
CON+112Save +3 ●
INT+011Save +0
WIS+112Save +1
CHA+112Save +1
Skills
- ●Acrobatics (Dex)+4
- ○Animal Handling (Wis)+1
- ○Arcana (Int)+0
- ●Athletics (Str)+5
- ○Deception (Cha)+1
- ○History (Int)+0
- ●Insight (Wis)+3
- ○Intimidation (Cha)+1
- ○Investigation (Int)+0
- ○Medicine (Wis)+1
- ○Nature (Int)+0
- ●Perception (Wis)+3
- ○Performance (Cha)+1
- ○Persuasion (Cha)+1
- ○Religion (Int)+0
- ○Sleight of Hand (Dex)+2
- ○Stealth (Dex)+2
- ●Survival (Wis)+3
Saves: Adv. on Str saves in Giant's Might; Immune to poison
Proficiencies & languages
Description
Attacks
| Weapon | To hit | Damage | Range | Notes |
|---|---|---|---|---|
| pike | +5 | 1d10+3 Piercing | Melee | Heavy, reach, two-handed |
| rapier | +5 | 1d8+3 Piercing | Melee | Finesse |
| handaxe x2 | +5 | 1d6+3 Slashing | Melee, 20/60 ft | Light, thrown |
Actions & limited uses
| Feature | Uses | Recharge |
|---|---|---|
| Second Wind (1d10+3) | 1 | short rest |
| Action Surge | 1 | short rest |
| Giant's Might (Large, +1d6 damage) | 2 | long rest |
| Stone Rune (invoke) | 1 | short rest |
| Fire Rune (invoke) | 1 | short rest |
Features & traits
Rune Knight class page →
- Mariner Fighting Style · Fighter 1 (UA:WA p.3)
- Second Wind · Fighter 1 — 1d10+3, 1× per short rest (PHB p.72)
- Action Surge · Fighter 2 — 1× per short rest (PHB p.72)
- Bonus Proficiencies · Rune Knight 3 (TCoE p.44)
- Giant's Might · Rune Knight 3 — Large, +1d6 damage, Prof Bonus per long rest (TCoE p.45)
- Rune Carver · Rune Knight 3 — 2 runes known (TCoE p.44)
Grung
- Poisonous Skin
- Standing Leap
- Water Dependency
Ability bonuses: +2 Dexterity, +1 Constitution
Marine
- Steady (background feature)
Feats
- Poisoner
Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.
Equipment
- Backpack, with:
- Bedroll
- Mess kit
- Tinderbox
- Torches ×10
- Rations, days of ×10
- Waterskin
- Hempen rope, feet of ×50
- Folded flag with company symbol
- Poisoner's kit
- Smith's tools
- Pike
- Rapier
- Handaxe x2
- Traveler's clothes
- Dagger
- Belt pouch (with coins)
- Chain Shirt
Coins: 10 gp
Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.