Characters

Gigan Tush

Level 3 Grung · Rune Knight · Marine

Archived900 XP / 2,700

16Armor ClassChain Shirt
27Hit PointsHit dice 3d10
25 ft, climb 25 ft, swim 25 ftSpeed
2Initiative
+2Proficiency
13Passive PerceptionDarkvision 120 ft
STR+316Save +5 ●
DEX+214Save +2
CON+112Save +3 ●
INT+011Save +0
WIS+112Save +1
CHA+112Save +1

Skills

  • ●Acrobatics (Dex)+4
  • ○Animal Handling (Wis)+1
  • ○Arcana (Int)+0
  • ●Athletics (Str)+5
  • ○Deception (Cha)+1
  • ○History (Int)+0
  • ●Insight (Wis)+3
  • ○Intimidation (Cha)+1
  • ○Investigation (Int)+0
  • ○Medicine (Wis)+1
  • ○Nature (Int)+0
  • ●Perception (Wis)+3
  • ○Performance (Cha)+1
  • ○Persuasion (Cha)+1
  • ○Religion (Int)+0
  • ○Sleight of Hand (Dex)+2
  • ○Stealth (Dex)+2
  • ●Survival (Wis)+3

Saves: Adv. on Str saves in Giant's Might; Immune to poison

Proficiencies & languages

Armor
Light, Medium, Heavy, Shields
Weapons
Simple, Martial
Tools
Smith's tools, Vehicles (water), Vehicles (land), Poisoner's kit
Languages
Giant, Grung

Description

sex
Male
age
30
eyes
Red
skin
Red

Attacks

WeaponTo hitDamageRangeNotes
pike+51d10+3 PiercingMeleeHeavy, reach, two-handed
rapier+51d8+3 PiercingMeleeFinesse
handaxe x2+51d6+3 SlashingMelee, 20/60 ftLight, thrown

Actions & limited uses

Bonus actions
Second Wind, Giant's Might, Apply poison to weapon/ammo
Reactions
Stone Rune (invoke)
FeatureUsesRecharge
Second Wind (1d10+3)1short rest
Action Surge1short rest
Giant's Might (Large, +1d6 damage)2long rest
Stone Rune (invoke)1short rest
Fire Rune (invoke)1short rest

Features & traits

Rune Knight class page →

  • Mariner Fighting Style · Fighter 1 (UA:WA p.3)
  • Second Wind · Fighter 1 — 1d10+3, 1× per short rest (PHB p.72)
  • Action Surge · Fighter 2 — 1× per short rest (PHB p.72)
  • Bonus Proficiencies · Rune Knight 3 (TCoE p.44)
  • Giant's Might · Rune Knight 3 — Large, +1d6 damage, Prof Bonus per long rest (TCoE p.45)
  • Rune Carver · Rune Knight 3 — 2 runes known (TCoE p.44)

Grung

  • Poisonous Skin
  • Standing Leap
  • Water Dependency

Ability bonuses: +2 Dexterity, +1 Constitution

Marine

  • Steady (background feature)

Feats

  • Poisoner

Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.

Equipment

  • Backpack, with:
  • Bedroll
  • Mess kit
  • Tinderbox
  • Torches ×10
  • Rations, days of ×10
  • Waterskin
  • Hempen rope, feet of ×50
  • Folded flag with company symbol
  • Poisoner's kit
  • Smith's tools
  • Pike
  • Rapier
  • Handaxe x2
  • Traveler's clothes
  • Dagger
  • Belt pouch (with coins)
  • Chain Shirt

Coins: 10 gp

Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.